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  2. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific APIs. ANGLE currently provides access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. [ 17 ] ″[

  3. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  4. WebCL - Wikipedia

    en.wikipedia.org/wiki/WebCL

    Currently, no browsers natively support WebCL. However, non-native add-ons are used to implement WebCL. For example, Nokia developed a WebCL extension. [3] Mozilla does not plan to implement WebCL in favor of WebGL Compute Shaders, which were in turn scrapped in favor of WebGPU.

  5. Download or update your web browser - AOL Help

    help.aol.com/articles/download-or-upgrade-your...

    Firefox - Get it for the first time or update your current version. • Chrome - Get it for the first time or update your current version. • Edge - Comes pre-installed with Windows 10. Get the latest update. If you're still having trouble loading web pages using the latest version of your web browser, try our steps to clear your cache.

  6. List of Firefox features - Wikipedia

    en.wikipedia.org/wiki/List_of_Firefox_features

    Firefox also has an incremental find feature known as "Find as you type", invoked by pressing Ctrl+F. With this feature enabled, a user can simply begin typing a word while viewing a web page, and Firefox automatically searches for it and highlights the first instance found. As the user types more of the word, Firefox refines its search.

  7. GLGE (programming library) - Wikipedia

    en.wikipedia.org/wiki/GLGE_(programming_library)

    GLGE is a programming library for use with WebGL and JavaScript. GLGE is a JavaScript library intended to ease the use of WebGL, a native browser JavaScript API giving direct access to OpenGL ES 2, allowing for the use of hardware accelerated 2D and 3D applications without having to download any plugins.

  8. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Offers a WebGL build option since version 5. [5] Verge3D: JavaScript: Yes Yes Yes Yes Yes Native (1.0 and 2.0) Yes glTF, USDZ, FBX, OBJ, STL glTF, USDZ Proprietary: Artist-friendly WebGL framework with Blender, 3ds Max, and Maya integrations.

  9. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).