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Nvidia announced the architecture along with the GeForce RTX 40 series consumer GPUs [3] and the RTX 6000 Ada Generation workstation graphics card. [4] The Lovelace architecture is fabricated on TSMC 's custom 4N process which offers increased efficiency over the previous Samsung 8 nm and TSMC N7 processes used by Nvidia for its previous ...
Nvidia announced the Ampere architecture GeForce 30 series consumer GPUs at a GeForce Special Event on September 1, 2020. [3] [4] Nvidia announced the A100 80 GB GPU at SC20 on November 16, 2020. [5] Mobile RTX graphics cards and the RTX 3060 based on the Ampere architecture were revealed on January 12, 2021. [6]
Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.
NVIDIA's new Quadro-level pro-grade GPUs are the RTX A6000 and A40.
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
Nvidia has since moved away from the Quadro branding for new products, starting with the Turing architecture-based RTX 4000 released on November 13, 2018 and then phasing it out entirely with launch of the Ampere architecture-based RTX A6000 on October 5, 2020. [3]
The GeForce 30 series is a suite of graphics processing units (GPUs) designed and marketed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
In September 2018, Nvidia introduced their GeForce RTX and Quadro RTX GPUs, based on the Turing architecture, with hardware-accelerated ray tracing using a separate functional block, publicly called an "RT core". This unit is somewhat comparable to a texture unit in size, latency, and interface to the processor core.
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