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The rule is also known as repetition of position and, in the USCF rules, as triple occurrence of position. [1] Two positions are by definition "the same" if the same types of pieces occupy the same squares, the same player has the move, the remaining castling rights are the same and the possibility to capture en passant is the same. The ...
Chess games are an open pathway toward true thoughts, emotions, and actions. Chess games enables the player to somehow see their aggressive impulses and desires. Chess games are a way of compensating for shortcomings in life. For instance, if a person is unable to stand up to his boss, he may safely lash out an attack at a chess piece in a ...
Chess is significant in cognitive psychology and artificial intelligence studies, because it represents the domain in which expert performance has been most intensively studied and measured. [ 1 ] New York–based Chess-In-The-Schools, Inc. [ 2 ] has been active in the public school system in the city since 1986.
In the game of chess, perpetual check is a situation in which one player can play an unending series of checks, from which the defending player cannot escape.This typically arises when the player who is checking feels their position in the game is inferior, they cannot deliver checkmate, and wish to force a draw.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
A piece in a chess problem that is legally placed and could only have been created through promotion. It does not include pieces promoted after the initial problem position. orthochess Synonym for orthodox chess. [5] orthodox chess Chess according to FIDE's The Official Laws of Chess; [6] see Rules of chess.
In chess, prophylaxis consists of a move or series of moves done by a player to prevent their opponent from taking some action. Such preventive moves, or prophylactic moves, aim not only to improve one's position but also to restrict the opponent in improving their own.
In chess, a blunder is a critically bad mistake that severely worsens the player's position by allowing a loss of material, checkmate, or anything similar. It is usually caused by some tactical oversight, whether due to time trouble, overconfidence, or carelessness.