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High fantasy: A Game of Thrones RPG: 2006-present Based on the setting of American author George R. R. Martin, as featured in his series of high fantasy novels titled A Song of Ice and Fire. The Wheel of Time: High fantasy: Wheel of Time RPG, d20 System: WotC 2001-2002 Based on an epic fantasy series by Robert Jordan. Wilderlands of High ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
An easy-to-use RPG system published in paperback format 1985 Drakar och Demoner (Dragons and Demons) Target Games: 1982 Swedish fantasy RPG Dread RPG: The Impossible Dream 2005 Uses a Jenga tower for action resolution Dread: The First Book of Pandemonium: Rafael Chandler 2002, 2007 Dream Askew, Dream Apart: 2018 Designed by Avery Alder and ...
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place.
One was the self-published Dungeonmaster's Index (1977); [5] the other was The First Fantasy Campaign, a book published by Judges Guild in which Arneson described details of his world of Blackmoor. Despite the cover, which stated the book was 88 pages, it was actually a 96-page book, [ 6 ] with illustrations by Pixie Bledsaw, Ken Simpson and ...
Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. [1] It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay.
The Material Planes are worlds that balance between the philosophical forces of the Outer Planes and the physical forces of the Inner Planes—these are the standard worlds of fantasy RPG campaigns. The Prime Material Plane is where the more 'normal' worlds exist, many of which resemble Earth.
Creative Campaigning is aimed at providing Dungeon Masters with fresh ideas for running their Dungeons & Dragons campaigns. It includes chapters outlining novel campaign settings , adventure ideas and new ways of using existing game materials.