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Roll a die 10 times and save the results into variables , …,. Independent : Each outcome of the die roll will not affect the next one, which means the 10 variables are independent from each other. Identically distributed : Regardless of whether the die is fair or weighted, each roll will have the same probability of seeing each result as ...
Internally, the algorithm consults two tables, a probability table U i and an alias table K i (for 1 ≤ i ≤ n). To generate a random outcome, a fair die is rolled to determine an index i into the two tables. A biased coin is then flipped, choosing a result of i with probability U i, or K i otherwise (probability 1 − U i). [4]
Roll a six-sided dice. Take the number on the die (call it N) and roll that number of six-sided dice to get the numbers X 1, . . . , X N, and add up their values. By Wald's equation, the resulting value on average is
Consider the flip of two fair coins; let and be discrete random variables associated with the outcomes of the first and second coin flips respectively. Each coin flip is a Bernoulli trial and has a Bernoulli distribution. If a coin displays "heads" then the associated random variable takes the value 1, and it takes the value 0 otherwise.
Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146. That number is ...
It is based on the coin flip used widely in sports and other situations where it is required to give two parties the same chance of winning. Either a specially designed chip or more usually a simple currency coin is used, although the latter might be slightly "unfair" due to an asymmetrical weight distribution, which might cause one state to ...
A fair coin, when tossed, should have an equal chance of landing either side up. In probability theory and statistics, a sequence of independent Bernoulli trials with probability 1/2 of success on each trial is metaphorically called a fair coin. One for which the probability is not 1/2 is called a biased or unfair coin.
Intuitively Feller's answer is "to perform this game with a large number of people and calculate the expected value from the sample extraction". In this method, when the games of infinite number of times are possible, the expected value will be infinity, and in the case of finite, the expected value will be a much smaller value.