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  2. Gordon Freeman - Wikipedia

    en.wikipedia.org/wiki/Gordon_Freeman

    Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Marc Laidlaw of Valve. [ 1 ] [ 2 ] His first appearance is in Half-Life (1998). Gordon Freeman is depicted as a bespectacled white man from Seattle , with brown hair and a signature goatee , who graduated from MIT with a PhD in ...

  3. Black Mesa Research Facility - Wikipedia

    en.wikipedia.org/wiki/Black_Mesa_Research_Facility

    Gordon Freeman, Barney Calhoun, Isaac Kleiner, Eli Vance, Wallace Breen, Arne Magnusson, Rosenberg, Gina Cross, Colette Green, Richard Keller The Black Mesa Research Facility (also simply called Black Mesa ) is a fictional underground laboratory complex that serves as the primary setting for the video game Half-Life and its expansions , as well ...

  4. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    According to Newell, where Half-Life saw the G-Man transform Freeman into his tool, and Half-Life 2 saw Freeman being used by G-Man, the episodes would see G-Man lose control. [31] Episode One was released on June 1, 2006. The player controls Freeman as he and Alyx escape City 17 before a dark energy reactor core destroys it.

  5. Characters of the Half-Life series - Wikipedia

    en.wikipedia.org/wiki/Characters_of_the_Half...

    In Half-Life: Blue Shift, the playable Barney progresses through Black Mesa to escape the events of the Resonance Cascade and is able to do so, in contrast to Gordon Freeman and Adrian Shephard, who are held in stasis. In Half-Life 2, Barney works as a mole for the Lambda Resistance in the Combine Civil Protection Forces. He provides the player ...

  6. Half-Life (video game) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(video_game)

    Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.

  7. Silent protagonist - Wikipedia

    en.wikipedia.org/wiki/Silent_protagonist

    In the Half-Life series, the protagonist is the silent Gordon Freeman, ... Others have stated that real immersion in a game would require a character to speak, since ...

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  9. Half-Life 2 - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2

    The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, a multidimensional alien empire. Half-Life 2 was created using Valve's Source game engine, which was developed simultaneously. Development lasted five years and cost US$40 million.