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  2. Mechatronics - Wikipedia

    en.wikipedia.org/wiki/Mechatronics

    Mechatronics engineering, also called mechatronics, is an interdisciplinary branch of engineering that focuses on the integration of mechanical engineering, electrical engineering, electronic engineering and software engineering, [1] and also includes a combination of robotics, computer science, telecommunications, systems, control, automation and product engineering.

  3. Outline of robotics - Wikipedia

    en.wikipedia.org/wiki/Outline_of_robotics

    The following outline is provided as an overview of and topical guide to robotics: . Robotics is a branch of mechanical engineering, electrical engineering and computer science that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing.

  4. Ecomechatronics - Wikipedia

    en.wikipedia.org/wiki/Ecomechatronics

    It builds upon the integrative approach of mechatronics, but not with the aim of only improving the functionality of a machine. Mechatronics is the multidisciplinary field of science and engineering that merges mechanics, electronics, control theory, and computer science to improve and optimize product design and manufacturing.

  5. Robotics - Wikipedia

    en.wikipedia.org/wiki/Robotics

    Robotics is an interdisciplinary field, combining primarily mechanical engineering and computer science but also drawing on electronic engineering and other subjects. The usual way to build a career in robotics is to complete an undergraduate degree in one of these established subjects, followed by a graduate (masters') degree in Robotics.

  6. Computational mechanics - Wikipedia

    en.wikipedia.org/wiki/Computational_mechanics

    Computational mechanics is the discipline concerned with the use of computational methods to study phenomena governed by the principles of mechanics. [1] Before the emergence of computational science (also called scientific computing) as a "third way" besides theoretical and experimental sciences, computational mechanics was widely considered to be a sub-discipline of applied mechanics.

  7. Physical computing - Wikipedia

    en.wikipedia.org/wiki/Physical_computing

    The advantage of physicality in education and playfulness has been reflected in diverse informal learning environments. The Exploratorium, a pioneer in inquiry based learning, developed some of the earliest interactive exhibitry involving computers, and continues to include more and more examples of physical computing and tangible interfaces as associated technologies progress.

  8. Cognitive robotics - Wikipedia

    en.wikipedia.org/wiki/Cognitive_robotics

    Cognitive robotics may be considered the engineering branch of embodied cognitive science and embodied embedded cognition, consisting of Robotic Process Automation, Artificial Intelligence, Machine Learning, Deep Learning, Optical Character Recognition, Image Processing, Process Mining, Analytics, Software Development and System Integration.

  9. Inside the Robot Kingdom - Wikipedia

    en.wikipedia.org/wiki/Inside_the_Robot_Kingdom

    Inside the Robot Kingdom: Japan, Mechatronics, and the Coming Robotopia is a 1988 book about robotics in Japan by Frederik L. Schodt.In 2011, it was also issued as an e-book for the Kindle, Nook, and iBookstore platforms, with a new cover designed by Raymond Larrett, added color photographs, and free-flowing, searchable text.

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