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Up on the d-pad toggles the keyboard between standard and drum mapping mode, which maps the lower octave (red and yellow keys) to MIDI drum notes (transmitted on channel 10). The remaining d-pad buttons/directions allow switching of analog pedal functions; down sets it as a channel volume controller, left as an expression pedal (default) and ...
Pedals may be used for driving simulations or flight simulations and often ships with a steering-wheel-type input device. [6] In the former case, an asymmetric set of pedals can simulate accelerator, brake, and clutch pedals in a real automobile. In the latter case, a symmetric set of pedals simulates rudder controls and toe brakes in an aircraft.
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
In 2008, Microsoft also released the SideWinder X6 Gaming Keyboard, which is designed to be the keyboard counterpart of the Sidewinder Mouse. It features up to 30 programmable macro keys, volume control, media control, a detachable numpad and backlighting. Along with this keyboard a new mouse was released dubbed the SideWinder X5.
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Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
Compatible: Windows 10 or later, macOS 10.15 or later. ... Steering wheel, gas & brake pedals: No: ... Cordless Desktop Pro Keyboard and Wheel Mouse 1999
Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.