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In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...
UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]
Some examples of creational design patterns include: Abstract Factory pattern: a class requests the objects it requires from a factory object instead of creating the objects directly; Factory method pattern: centralize creation of an object of a specific type choosing one of several implementations
The factory interface for creating or reusing flyweight objects is often a facade for a complex underlying system. For example, the factory interface is commonly implemented as a singleton to provide global access for creating flyweights. Generally speaking, the retrieval algorithm begins with a request for a new object via the factory interface.
In software engineering and enterprise software architecture, a software factory is a software product line that configures extensive tools, processes, and content using a template based on a schema to automate the development and maintenance of variants of an archetypical product by adapting, assembling, and configuring framework-based components.
In Factory design pattern Factory should not extend an abstact Factory, whereas in current diagram ConcreteCreator extends Creator. This makes ConcreteCreator/Creator an Abstract Factory design pattern. Wrong. An Abstract Factory describes the interface for creation a set of family objects. Sub-classes override these methods to concrete related ...
The idea of "digital manufacturing" became prominent in the early 1970s, with the release of Dr. Joseph Harrington's book, Computer Integrated Manufacturing. [5] However, it was not until 1984 when computer-integrated manufacturing began to be developed and promoted by machine tool manufacturers and the Computer and Automated Systems Association and Society of Manufacturing Engineers (CASA/SME).