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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. File:Roblox logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo.svg

    Size of this PNG preview of this SVG file: ... The Roblox logo used in 2015 before it was replaced. ... Transparency: 21:25, 10 January 2017: 323 × 82 ...

  4. Alpha mapping - Wikipedia

    en.wikipedia.org/wiki/Alpha_mapping

    Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.

  5. File:Robux 2019 Logo gold.svg - Wikipedia

    en.wikipedia.org/wiki/File:Robux_2019_Logo_gold.svg

    The following other wikis use this file: Usage on ang.wikipedia.org Roblox; Usage on bn.wikipedia.org রবলক্স; Usage on es.wikipedia.org

  6. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    Order-independent transparency (OIT) is a class of techniques in rasterisational computer graphics for rendering transparency in a 3D scene, ...

  7. WebP - Wikipedia

    en.wikipedia.org/wiki/WebP

    WebP is a raster graphics file format developed by Google intended as a replacement for JPEG, PNG, and GIF file formats. It supports both lossy and lossless compression, [8] as well as animation and alpha transparency. Google announced the WebP format in September 2010, and released the first stable version of its supporting library in April 2018.

  8. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    One key disadvantage of deferred rendering is the inability to handle transparency within the algorithm, although this problem is a generic one in Z-buffered scenes and it tends to be handled by delaying and sorting the rendering of transparent portions of the scene. [6]

  9. File:Roblox Logo 2022.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_Logo_2022.svg

    Size of this PNG preview of this SVG file: 800 × 148 pixels. ... Uploaded a work by Roblox Corporation from Logo found in source files and at ...