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The GeForce 16 series includes the GTX 1650, 1650 Super, 1660, 1660 Super, 1660 Ti, and a lower-end GTX 1630, which was released later. The GTX 1650 features both a GDDR5 and GDDR6 version. Like the GeForce 20 series, the GeForce 16 series was followed by the GeForce 30 series.
Nvidia's proprietary device driver is available for multiple operating systems and support for ... GeForce GTX 1650 Super, GTX 1660, GTX 1660 Super, GTX 1660 Ti:
Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later NVIDIA GPUs.
GeForce GTX Titan Z, GeForce GTX Titan Black, GeForce GTX Titan, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GT 640 (GDDR5), GeForce GT 630 v2, GeForce GT 730, GeForce GT 720, GeForce GT 710, GeForce GT 740M (64-bit, DDR3), GeForce GT 920M Quadro K6000, Quadro K5200 Tesla K40, Tesla K20x, Tesla K20 3.7 GK210 Tesla K80 5.0 Maxwell: GM107, GM108
GeForce GTX 275 April 9, 2009 GT200-105-B3 TSMC/UMC 55 nm 470 633 1404 2.268 240:80:28 896 (1792) 127.0 17.724 50.6 674 219 Effectively one-half of the GTX 295 $250 GeForce GTX 280 June 17, 2008 GT200-300-A2 65 nm 576 602 1296 2.214 240:80:32 1024 141.7 512 19.264 48.16 622 236 Replaced by GTX 285 $650 (dropped to $430 after 3 months [54])
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
The Nvidia NVENC SIP core needs to be supported by the device driver. The driver provides one or more interfaces, (e.g. OpenMAX IL) to NVENC. The NVENC SIP core can be accessed through the proprietary NVENC API, as well as the DXVA and VDPAU [23] APIs. It is bundled with Nvidia's GeForce driver. NVENC is available for Windows and Linux ...
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...