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Astragon Entertainment GmbH is a German video game publisher based in Düsseldorf, Germany. [1] Originally a subsidiary of the German video game distributor Astragon Sales & Services GmbH (formerly Rondomedia Marketing & Vertriebs GmbH), [2] [3] the company became known for being the original worldwide publisher of the Farming Simulator series and continues to publish it in Germany.
Pages in category "Video games about firefighting" The following 38 pages are in this category, out of 38 total. This list may not reflect recent changes. 0–9.
Squad is a realism-based military tactical first-person shooter video game developed and published by Canadian indie developer Offworld Industries exclusively through the Steam distribution platform. It is a spiritual successor to the Project Reality modification for Battlefield 2 .
Emergency is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock.In the games, players control emergency services—namely police, fire, emergency medical services, and technical services—and command operations to handle a variety of emergencies.
Simulation Publications: Squad and platoon level combat. Year of the Rat - Vietnam, 1972: 1972: Simulation Publications: Simulation of the 13 weeks of the Communist Offensive in the Spring of 1972. Hue: 1973: Simulations Design Corporation: Battle of Huế: Dien Bien Phu: 1973: Simulations Design Corporation: First Indochina War, 1950–1954 ...
Turn-based tactics [1] (TBT) is a sub-genre of strategy video games.They are turn-based simulations of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games.
This is a list of games made by the American video game developer and publisher MicroProse.The games in this list were developed internally by MicroProse.Some games made by other developers were published under MicroProse's Microplay or MicroStyle label.
The design philosophy that John Hill brought to Squad Leader was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad would be "discomfited" to some ...