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It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
Google Earth is a web and computer program that renders a 3D representation of Earth based primarily on satellite imagery.The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles.
The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.
Geographical distance or geodetic distance is the distance measured along the surface of the Earth, or the shortest arch length. The formulae in this article calculate distances between points which are defined by geographical coordinates in terms of latitude and longitude. This distance is an element in solving the second (inverse) geodetic ...
The straight-line distance between the central point on the map to any other point is the same as the straight-line 3D distance through the globe between the two points. c. 150 BC: Stereographic: Azimuthal Conformal Hipparchos* Map is infinite in extent with outer hemisphere inflating severely, so it is often used as two hemispheres.
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
Grand Prix 2, released in North America as "Grand Prix II", [2] is a racing simulator released by MicroProse in 1996.It is a sequel to Formula One Grand Prix.It was made under an official FIA license [3] that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars.
Distance from the tangent point on the map is proportional to straight-line distance through the Earth: r(d) = c sin d / 2R [38] Logarithmic azimuthal is constructed so that each point's distance from the center of the map is the logarithm of its distance from the tangent point on the Earth.