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The solution to this particular problem is given by the binomial coefficient (+), which is the number of subsets of size k − 1 that can be formed from a set of size n + k − 1. If, for example, there are two balls and three bins, then the number of ways of placing the balls is ( 2 + 3 − 1 3 − 1 ) = ( 4 2 ) = 6 {\displaystyle {\tbinom {2 ...
A minimum spanning tree of a weighted planar graph.Finding a minimum spanning tree is a common problem involving combinatorial optimization. Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, [1] where the set of feasible solutions is discrete or can be reduced to a discrete set.
Solving Sylvester's problem is equivalent to finding one triple from each of the 35 rows such that the 35 triples together make a Kirkman solution. He then asked an Elliott 4130 computer to do exactly that search, which took him 7 hours to find this first-week solution, [ 22 ] labeling the 15 girls with the letters A to O :
Rather, as explained under combinations, the number of n-multicombinations from a set with x elements can be seen to be the same as the number of n-combinations from a set with x + n − 1 elements. This reduces the problem to another one in the twelvefold way, and gives as result
The transformations of the 15 puzzle form a groupoid (not a group, as not all moves can be composed); [12] [13] [14] this groupoid acts on configurations.. Because the combinations of the 15 puzzle can be generated by 3-cycles, it can be proved that the 15 puzzle can be represented by the alternating group. [15]
Classic combinatorial search problems include solving the eight queens puzzle or evaluating moves in games with a large game tree, such as reversi or chess. A study of computational complexity theory helps to motivate combinatorial search. Combinatorial search algorithms are typically concerned with problems that are NP-hard. Such problems are ...
A combinatorial explosion can also occur in some puzzles played on a grid, such as Sudoku. [2] A Sudoku is a type of Latin square with the additional property that each element occurs exactly once in sub-sections of size √ n × √ n (called boxes).
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.