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A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).
Independent Learning Centre distance education high school credit courses; Peel District School Board continuing education online; Toronto District School Board virtual school; York Region District School Board continuing education e-learning, also known as night high school (uses D2L)
One of the key components in the virtual school library is the development of virtual school library communication portals where students may interact with teacher-librarians and other educators—sharing student/educator-generated book reviews, student/educator-produced videos, participate in online polls, and/or attend online reference ...
In computing, network virtualization is the process of combining hardware and software network resources and network functionality into a single, software-based administrative entity, a virtual network. Network virtualization involves platform virtualization, often combined with resource virtualization.
Swanton High School in Ohio used learning management systems to track student progress, as well as testing results, satellite courses, videodiscs, Hypercard, QuickTime video, and Internet connections. [42] Intralearn comes out with a Learning Management System for the Mid Market.
classmates.com is an American social networking service. It was founded on November 17, 1995 by Randy Conrads as Classmates Online, Inc. [2] and headquartered in Bellevue, Washington. It bills itself as the leading online social network service in the United States for bringing high school alumni together, with over 90 million members ...
As Ogle notes, you can take 360-degree virtual tours of places around the globe on platforms like YouTube, or sign up for a virtual tour or a city hosted by an organization.
Students enjoying the usage of technology in a school environment. A survey from Cambridge International [6] of nearly 20,000 teachers and students (ages 12–19) from 100 countries found that 48% of students use a desktop computer in class, 42% uses phones, 33% use interactive whiteboards and 20% use tablets. Desktop computers are more used ...