Search results
Results from the WOW.Com Content Network
Multiplication by a constant and division by a constant can be implemented using a sequence of shifts and adds or subtracts. For example, there are several ways to multiply by 10 using only bit-shift and addition. (
These functions can be used to control a variety of settings that affect floating-point computations, for example, the rounding mode, on what conditions exceptions occur, when numbers are flushed to zero, etc. The floating-point environment functions and types are defined in <fenv.h> header (<cfenv> in C++).
For example (n/p), the Legendre symbol, considered as a function of n where p is a fixed prime number. An example of a non-multiplicative function is the arithmetic function r 2 (n) - the number of representations of n as a sum of squares of two integers, positive, negative, or zero, where in counting the number of ways, reversal of order is ...
One very basic way is by simply writing a literal number, character, or string into the program code, which is straightforward in C, C++, and similar languages. In assembly language, literal numbers and characters are done using the "immediate mode" instructions available on most microprocessors.
For example: 0101 (decimal 5) OR 0011 (decimal 3) = 0111 (decimal 7) The bitwise OR may be used to set to 1 the selected bits of the register described above. For example, the fourth bit of 0010 (decimal 2) may be set by performing a bitwise OR with the pattern with only the fourth bit set: 0010 (decimal 2) OR 1000 (decimal 8) = 1010 (decimal 10)
Many of the operators containing multi-character sequences are given "names" built from the operator name of each character. For example, += and -= are often called plus equal(s) and minus equal(s), instead of the more verbose "assignment by addition" and "assignment by subtraction". The binding of operators in C and C++ is specified (in the ...
replacing integer multiplication by a constant with a combination of shifts, adds or subtracts; replacing integer division by a constant with a multiplication, taking advantage of the limited range of machine integers. [3] This method also works if divisor is a non-integer sufficiently greater than 1, e.g. √2 or π. [4]
The Barrett multiplication previously described requires a constant operand b to pre-compute [] ahead of time. Otherwise, the operation is not efficient. Otherwise, the operation is not efficient. It is common to use Montgomery multiplication when both operands are non-constant as it has better performance.