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The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.
Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong.
1970 – Initial development begins on the first commercial video game, Computer Space. The first North American Computer Chess Championship is held. 1971 – Computer Space and Galaxy Game are released. The Oregon Trail is first demonstrated. [1] [2] 1972 – The Magnavox Odyssey, the first home video game console, is released, [3] along with ...
It is recognized as the world's first first-person racing video game or the first three-dimensional racing video game. [4] Atari, Inc. releases Hi-way, which was Atari's first game to use a cockpit cabinet. [5] Atari, Inc. releases Crash 'N Score, Gameplay is an early example of a simulation of a demolition derby.
The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.
Since 2000, the video game industry was considered recession-proof, having thrived compared to other industries during the 2008 Great Recession, and as one of the more profitable industries during the COVID-19 pandemic in 2020 and 2021. Video games are seen as a low-cost vice and entertainment for consumers when approaching recession.
Bertie the Brain was a video game version of tic-tac-toe, built by Dr. Josef Kates for the 1950 Canadian National Exhibition. [1] Kates had previously worked at Rogers Majestic designing and building radar tubes during World War II, then after the war pursued graduate studies in the computing center at the University of Toronto while continuing to work at Rogers Majestic. [2]
The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the ...