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  2. Information processing (psychology) - Wikipedia

    en.wikipedia.org/wiki/Information_processing...

    An example of this is the working memory model. This includes the central executive, phonologic loop, episodic buffer, visuospatial sketchpad, verbal information, long-term memory, and visual information. [2] The central executive is like the secretary of the brain. It decides what needs attention and how to respond.

  3. Ubiquitous computing - Wikipedia

    en.wikipedia.org/wiki/Ubiquitous_computing

    Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing , ubiquitous computing implies use on any device, in any location, and in any format.

  4. Human systems integration - Wikipedia

    en.wikipedia.org/wiki/Human_Systems_Integration

    An example of a tradeoff is the increased training costs that might result from reducing manpower or increasing the necessary skills for a specific maintenance task. [3] HSI is most effective when it is initiated early in the acquisition process, when the need for a new or modified capability is identified.

  5. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, The Psychology of Human–Computer Interaction. The first known use was in 1975 by Carlisle. [ 1 ] The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended ...

  6. Peopleware - Wikipedia

    en.wikipedia.org/wiki/Peopleware

    Peopleware can refer to anything that has to do with the role of people in the development or use of computer software and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the psychology of programming, project management, organizational factors, human interface design and human–machine interaction.

  7. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    In research, these professions typically require a graduate degree (Master's, Doctorate, PhD, or D.Phil.) in a field related to educational psychology, educational media, experimental psychology, cognitive psychology, or, more purely, in the fields of educational, instructional or human performance technology or instructional design.

  8. Information system - Wikipedia

    en.wikipedia.org/wiki/Information_system

    The support equipment includes input and output devices, storage devices and communications devices. In pre-computer information systems, the hardware might include ledger books and ink. Software: The term software refers to computer programs and the manuals (if any) that support them. Computer programs are machine-readable instructions that ...

  9. Social software - Wikipedia

    en.wikipedia.org/wiki/Social_software

    Social software, also known as social apps or social platform includes communications and interactive tools that are often based on the Internet.Communication tools typically handle capturing, storing and presenting communication, usually written but increasingly including audio and video as well.