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  2. Area of a triangle - Wikipedia

    en.wikipedia.org/wiki/Area_of_a_triangle

    The area of a triangle can be demonstrated, for example by means of the congruence of triangles, as half of the area of a parallelogram that has the same base length and height. A graphic derivation of the formula T = h 2 b {\displaystyle T={\frac {h}{2}}b} that avoids the usual procedure of doubling the area of the triangle and then halving it.

  3. Triangle - Wikipedia

    en.wikipedia.org/wiki/Triangle

    The area formula for a triangle can be proven by cutting two copies of the triangle into pieces and rearranging them into a rectangle. In the Euclidean plane, area is defined by comparison with a square of side length ⁠ ⁠, which has area 1. There are several ways to calculate the area of an arbitrary triangle.

  4. Heron's formula - Wikipedia

    en.wikipedia.org/wiki/Heron's_formula

    A triangle with sides a, b, and c. In geometry, Heron's formula (or Hero's formula) gives the area of a triangle in terms of the three side lengths ⁠, ⁠ ⁠, ⁠ ⁠. ⁠ Letting ⁠ ⁠ be the semiperimeter of the triangle, = (+ +), the area ⁠ ⁠ is [1]

  5. Chord (geometry) - Wikipedia

    en.wikipedia.org/wiki/Chord_(geometry)

    A chord (from the Latin chorda, meaning "bowstring") of a circle is a straight line segment whose endpoints both lie on a circular arc. If a chord were to be extended infinitely on both directions into a line, the object is a secant line. The perpendicular line passing through the chord's midpoint is called sagitta (Latin for "arrow").

  6. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  7. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    Euclid's Elements defines a straight line as a "breadthless length" that "lies evenly with respect to the points on itself", and introduced several postulates as basic unprovable properties on which the rest of geometry was established. Euclidean line and Euclidean geometry are terms introduced to avoid confusion with generalizations introduced ...

  8. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.

  9. Barycentric coordinate system - Wikipedia

    en.wikipedia.org/wiki/Barycentric_coordinate_system

    Some examples of the use of areal coordinates in triangle geometry, Mathematical Gazette 83, November 1999, 472–477. Schindler, Max; Chen, Evan (July 13, 2012). Barycentric Coordinates in Olympiad Geometry (PDF). Retrieved 14 January 2016. Clark Kimberling's Encyclopedia of Triangles Encyclopedia of Triangle Centers. Archived from the ...