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  2. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders provide a programmable alternative to this hard-coded approach. [4] The basic graphics pipeline is as follows: The CPU sends instructions (compiled shading language programs) and geometry data to the graphics processing unit, located on the graphics card. Within the vertex shader, the geometry is transformed.

  5. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution. The shader assembly language cannot be directly used to program unified Shader Model 4.0, 4.1, 5.0, and 5.1, although it retains its function as a representation of the intermediate bytecode for debug purposes. [6]

  6. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    Phong shading and the Phong reflection model were developed at the University of Utah by Bui Tuong Phong, who published them in his 1973 Ph.D. dissertation [3] [4] and a 1975 paper. [5] Phong's methods were considered radical at the time of their introduction, but have since become the de facto baseline shading method for many rendering ...

  7. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Core i5 processor with integrated HD Graphics 2000. Intel Graphics Technology [4] (GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU).

  8. List of Agents of S.H.I.E.L.D. characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Agents_of_S.H.I.E...

    Main cast members (L–R) Gregg, Wen, Dalton, Bennet, De Caestecker, and Henstridge at PaleyFest 2014Agents of S.H.I.E.L.D. is an American television series created for ABC by Joss Whedon, Jed Whedon, and Maurissa Tancharoen, based on the Marvel Comics organization S.H.I.E.L.D. (Strategic Homeland Intervention, Enforcement and Logistics Division), a fictional peacekeeping and spy agency in a ...

  9. Bortle scale - Wikipedia

    en.wikipedia.org/wiki/Bortle_scale

    4.14.5 <18.00 the sky is light gray or orange – one can easily read; stars forming familiar constellation patterns may be weak or invisible; M31 and M44 are barely glimpsed by an experienced observer on good nights; even with a telescope, only bright Messier objects can be detected; limiting magnitude with 12.5" reflector is 13; 9 Inner ...