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The Draw-A-Scientist Test (DAST) is an open-ended projective test designed to investigate children's perceptions of the scientist. Originally developed by David Wade Chambers in 1983, the main purpose was to learn at what age the well known stereotypic image of the scientist first appeared.
Other projects like AgeGuess [8] focus on the senior demographics and enable the elderly to upload photos of themselves so the public can guess different ages. Lists of citizen science projects may change. For example, the Old Weather project website indicates that as of January 10, 2015, 51% of the logs were completed. [9]
A science project is an educational activity for students involving experiments or construction of models in one of the science disciplines. Students may present their science project at a science fair, so they may also call it a science fair project. Science projects may be classified into four main types. Science projects are done by students ...
This is possibly because the others were rendered unnecessary with the addition of clip art pictures and animations to the basic Kid Pix program. Added tools include: Background, to select a premade background from a large library. Static Clip Art, a large library of premade static clip art. Animated Clip Art.
Isaac Asimov died in April 1992, and this collaboration between his works and the developers behind the program was one of his last projects before he passed. [2] The game's articles were based on Asimov's Chronology of Science and Discovery. [3] The game teaches topics ranging from roller coaster acceleration to planetary orbit to pulleys. [3]
Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]
Hello, students! This page is a quick guide to working on Wikipedia for people here as part of school and university projects . Hopefully, if you're here with an organized project, you'll know what you're intended to do - whether that be creating a new article on a personal topic, or editing a specific one.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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