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World of Warships is a naval warfare-themed free-to-play multiplayer online game developed and published by Wargaming. [1] Players control warships of choice and can battle other random players on the server , play cooperative battles against bots , or participate in an advanced player versus environment (PvE) battle mode.
Guns! Guns! Guns! provides step-by-step instructions on how to design virtual firearms for any roleplaying game system. [1] Some of the parameters covered are damage value, projectile velocity, range limit, and barrel length. [2] The book provides conversions of this data for eight different RPG systems, including GURPS and Torg. [2]
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The main guns were usually approximately 12-inch caliber, secondary weapons usually 6-inch but typically in the range 5-inch to 7.5-inch. Guns smaller than 4.7-inch are usually considered "tertiary". (Many pre-dreadnoughts also carried 9.2 to 10-inch "secondary" guns, but they are usually treated instead as a mixed-caliber main armament.)
The list of naval weapon systems aims to provide reference about weapons mounted on surface combatant warships, and smaller craft and submarines found throughout the history of naval warfare. The list is sorted alpha-numerically by system service designation (i.e. Mk 15), or issue name if designation is unknown: NB: As this is an English ...
Armed with 4.5-inch guns rather than the designed 5.25-inch guns "Toasted O" – USS Oriskany "Traffie" – HMS Trafalgar "Trawler Mauler" – HMCS Nipigon – stems from an incident in the late 1980s when Nipigon sank a civilian fishing trawler for being a hazard to shipping "Tullibeast" – USS Tullibee "The Tartan Terror" – HMAS Stuart
The player can also choose to play the Normal mode or the World War II mode. In the World War II mode, technologies available will be mostly consistent with what was available to World War II-era warships. In the Normal mode, more advanced technology is available, including science fiction weapons like lasers and wave guns.
Here's a sample of what I'm thinking: "Gameplay in World of Warships deviates from the existing gameplay in World of Tanks, and World of Warplanes, by removing a number of tactics commonly found in Wargaming's other titles; and instead introduces players to a whole new way of looking at things.