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10 Seconds is a television game show that aired on The Nashville Network from March 29 to September 24, 1993. After the last episode aired, the show went into reruns until March 25, 1994. After the last episode aired, the show went into reruns until March 25, 1994.
100 Hz 100 Hz: Cyclic rate of a typical automobile engine at redline (equivalent to 6000 rpm) 261.626 Hz: Acoustic – the musical note middle C (C 4) 440 Hz: Acoustic – concert pitch (A above middle C; A 4), used for tuning musical instruments 716 Hz: Rotational period of one of the fastest known millisecond pulsars, PSR J1748−2446ad [4] 10 3
ten-second runoff, a type of penalty in gridiron football; The 10-second barrier in the sport of athletics; Ten-second rule or 10-second rule may refer to: . an American football rule whereby the remaining game time may be reduced by ten seconds if a team is considered to have intentionally delayed the game
Ten seconds (one sixth of a minute) minute: 60 s: hectosecond: 100 s: milliday: 1/1000 d (0.001 d) 1.44 minutes, or 86.4 seconds. Also marketed as a ".beat" by the Swatch corporation. moment: 1/40 solar hour (90 s on average) Medieval unit of time used by astronomers to compute astronomical movements, length varies with the season. [4]
Video games designed for PAL markets, before the sixth generation of video game consoles, had lower frame rates by design due to the 50 Hz output. This noticeably made fast-paced games, such as racing or fighting games, run slower. [20] Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21]
Frequency (symbol f), most often measured in hertz (symbol: Hz), is the number of occurrences of a repeating event per unit of time. [1] It is also occasionally referred to as temporal frequency for clarity and to distinguish it from spatial frequency.
The team must attempt to uncover the nine notes of the final tune over the course of 30 seconds, by using a buzzer to stop a random flashing light in order to choose a note, and then picking the correct next word, as in the first three rounds. However, the final tune is only played once, at the end of the 30 seconds.
The sound is used on trailers for THX-certified movie theaters, home video releases, video games, and in-car entertainment systems. The Deep Note was partially previewed on the opening track of the 1983 album The Digital Domain: A Demonstration, where it was included among sound effects that were combined with the Deep Note itself.