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  2. List of space flight simulation games - Wikipedia

    en.wikipedia.org/wiki/List_of_space_flight...

    Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.

  3. Celestia - Wikipedia

    en.wikipedia.org/wiki/Celestia

    Similarly, there is a render limit for stars at 10 million light-years in versions 1.6.3 and under, increased to 1 billion light-years in 1.7.0. Any stars beyond that limit are not rendered, and stars that are close to the 1.7.0 render limit experience floating point errors, meaning their position is inaccurate.

  4. Noctis (video game) - Wikipedia

    en.wikipedia.org/wiki/Noctis_(video_game)

    Noctis (Latin for "of the night") is a space flight simulation video game for Windows released in 2000 for free by Italian programmer Alessandro Ghignola. It centers around first-person visual exploration of the fictional Feltyrion galaxy, which is presented as being approximately 90 thousand light-years in radius—double that of the actual Milky Way Galaxy—and containing over 78 billion ...

  5. Space flight simulation game - Wikipedia

    en.wikipedia.org/wiki/Space_flight_simulation_game

    The modern space flight game genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time. [1] The game Elite is widely considered to be the breakthrough game of the genre, [1] [2] [3] and as having successfully melded the "space trading" and flight sim genres. [4]

  6. SpaceEngine - Wikipedia

    en.wikipedia.org/wiki/SpaceEngine

    SpaceEngine also has a built-in flight simulator (currently in Alpha) which allows for users to spawn in a selection of fictional spacecraft which can be flown in an accurate model of orbital mechanics and also an atmospheric flight model when entering the atmospheres of the various planets and moons.

  7. Star Wars: X-Wing (video game series) - Wikipedia

    en.wikipedia.org/wiki/Star_Wars:_X-Wing_(video...

    LucasArts later released the Star Wars: Rogue Squadron series which also feature the X-wing fighter however these are arcade-style action video games geared towards consoles with their gamepads, in contrast to the X-Wing series which are traditional flight simulators for the PC which is meant to be played with a joystick.

  8. Microsoft Space Simulator - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Space_Simulator

    Microsoft Space Simulator was released under the Microsoft Home line in 1994. It was developed by BAO Ltd., a company run by Bruce Artwick (who was also behind the development of Microsoft Flight Simulator) with Charles Guy as lead developer. It provided support for 256-color graphics on three resolutions: 320x400, 640x400, and 800x600.

  9. Tachyon: The Fringe - Wikipedia

    en.wikipedia.org/wiki/Tachyon:_The_Fringe

    Kevin Rice of NextGen called it "a solid space-simulation game; it just doesn't offer much in the way of anything new." [12] Nash Werner of GamePro said, "Even with a Hollywood name on the box to draw attention, Tachyon is still more like a treat for the hardcore space flight-sim fan. I'm talking about the type of fan that has the need to fly ...