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The term "fifth generation" was chosen to emphasize the system's advanced nature. In the history of computing hardware, there had been four prior "generations" of computers: the first generation utilized vacuum tubes; the second, transistors and diodes; the third, integrated circuits; and the fourth, microprocessors. While earlier generations ...
Stephen White, A Brief History of Computing; The Computer History in time and space, Graphing Project, an attempt to build a graphical image of computer history, in particular operating systems. The Computer Revolution/Timeline at Wikibooks "File:Timeline.pdf - Engineering and Technology History Wiki" (PDF). ethw.org. 2012.
The fourth generation had a long tail that overlapped with the fifth generation, with the SNES's discontinuation in 2003 marking the end of the generation. [73] To keep their console competitive with the new fifth generation ones, Nintendo took to the use of coprocessors manufactured into the game cartridges to enhance the capabilities of the SNES.
The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [note 1] The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn.
Third-generation computers were offered well into the 1990s; for example the IBM ES9000 9X2 announced April 1994 [30] used 5,960 ECL chips to make a 10-way processor. [31] Other third-generation computers offered in the 1990s included the DEC VAX 9000 (1989), built from ECL gate arrays and custom chips, [32] and the Cray T90 (1995).
5G, the fifth generation of cellular wireless standards; Fifth generation computer, a Japanese computing initiative begun in 1982; Fifth-generation programming language, a constraint-based programming language; History of video game consoles (fifth generation) (1993-2002) Fifth generation or Video iPod, a version of the iPod Classic
History of video game consoles. Console war; 1st generation (1972–1983) 2nd generation (1976–1992) Video game crash of 1983; 3rd generation (1983–2003) 4th generation (1987–2003) 5th generation (1993–2005) 6th generation (1998–2013) 7th generation (2005–2017) 8th generation (2012–present) 9th generation (2020–present)
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display .