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These include West Virginia, Kentucky, Maine, Tennessee and Vermont. Because Texas was an independent republic prior to statehood, its land system is primarily metes and bounds. Election constituency boundaries continue to be described by the use of metes and bounds, even in jurisdictions where land plats are not otherwise based upon metes and ...
The metes and bounds system was used to describe a town of a generally rectangular shape, 4 to 6 miles (6.4 to 9.7 km) on a side. Within this boundary, a map or plat was maintained that showed all the individual lots or properties. There are some difficulties with this system: Irregular shapes for properties make for much more complex descriptions.
This is regardless of whether they are on land, water or defined by natural or artificial features. [1] It is an important component of the legal creation of properties. A cadastral surveyor must apply both the spatial-measurement principles of general surveying and legal principles such as respect of neighboring titles.
A unit of real estate or immovable property is limited by a legal boundary (sometimes also referred to as a property line, lot line or bounds). The boundary (in Latin: limes ) may appear as a discontinuation in the terrain: a ditch, a bank, a hedge, a wall, or similar, but essentially, a legal boundary is a conceptual entity, a social construct ...
The rod, perch, or pole (sometimes also lug) is a surveyor's tool [1] and unit of length of various historical definitions. In British imperial and US customary units, it is defined as 16 + 1 ⁄ 2 feet, equal to exactly 1 ⁄ 320 of a mile, or 5 + 1 ⁄ 2 yards (a quarter of a surveyor's chain), and is exactly 5.0292 meters.
Butts and bounds, shortened form for "abuttals and boundaries" of a property, are the boundary lines delineated between plots of land, usually those which define the end of an estate, as used in legal deeds, titles, etc. These are usually descriptive features in the property, such as trees, outcroppings of stone, or riverine brooks, etc., and ...
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
In computing, and specifically peer-to-peer file sharing, seeding is the uploading of already downloaded content for others to download from. A peer, a computer that is connected to the network, becomes a seed when having acquired the entire set of data, it begins to offer its upload bandwidth to other peers attempting to download the file.