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The component diagram extends the information given in a component notation element. One way of illustrating a component's provided and required interfaces is through a rectangular compartment attached to the component element. [3] Another accepted way of presenting the interfaces is the ball-and-socket graphic convention.
UML Diagrams used to represent the development view include the Package diagram and the Component diagram. [2] Physical view: The physical view (aka the deployment view) depicts the system from a system engineer's point of view. It is concerned with the topology of software components on the physical layer as well as the physical connections ...
In diagrams, components are shown as a rectangle with the keyword «component». Optionally, in the right hand corner a component icon can be displayed. This is a rectangle with two smaller rectangles protruding from its left hand side. If the icon symbol is shown, the keyword «component» may be hidden as seen to the side. [1]
The interface of a component is represented by one or several interface elements that the component provides. Components are used to show compiler and run-time dependencies, as well as interface and calling dependencies among software modules. They also show which components implement a specific class. Component diagram; Composite structure diagram
C++ Java and C# class headers are synchronized between diagrams and code in real-time Programmer's workbenches, documentation tools, version control systems Supports following UML diagrams: Use case diagram, Sequence diagram, Collaboration diagram, Class diagram, Statechart diagram, Activity diagram, Component diagram, Deployment diagram and ...
A sample UML class and object diagram for the Composite design pattern. [5] In the above UML class diagram, the Client class doesn't refer to the Leaf and Composite classes directly (separately). Instead, the Client refers to the common Component interface and can treat Leaf and Composite uniformly.
The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.
Interaction Overview Diagram [1] is one of the fourteen "nominative" types of diagrams [2] of the Unified Modeling Language (UML), which can picture a control flow with nodes that can contain interaction diagrams. The interaction overview diagram is similar to the activity diagram, in that both visualize a