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  2. Social network game - Wikipedia

    en.wikipedia.org/wiki/Social_network_game

    Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. [5] While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games.

  3. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    As social media sites started to grow, the first social network games emerged on social platforms. These games, often based on casual game mechanics, typically rely on users to interact with their friends via the social media site as to gain a form of "energy" to continue to play. Happy Farm, released in China in 2008, is considered the first ...

  4. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    Social media allows for mass cultural exchange and intercultural communication, despite different ways of communicating in various cultures. [226] Social media has affected the way youth communicate, by introducing new forms of language. [227] Novel acronyms save time, as illustrated by "LOL", which is the ubiquitous shortcut for "laugh out loud".

  5. History of games - Wikipedia

    en.wikipedia.org/wiki/History_of_games

    The history of games dates to the ancient human past. [3] Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome ...

  6. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Because games such as Clash of Clans offer in-game bonuses for referring new players to the game, mobile gamers have turned to social media sites to recruit their friends and family. Some games even offer integrated social media support to provide players with in-game chat or "friends" features for communicating and competing with other players ...

  7. History of online games - Wikipedia

    en.wikipedia.org/wiki/History_of_online_games

    The evolution of these games parallels the evolution of computers and computer networking, with new technologies improving the essential functionality needed for playing video games on a remote server. Many video games have an online component, allowing players to play against or cooperatively with players across a network around the world.

  8. Social game - Wikipedia

    en.wikipedia.org/wiki/Social_game

    The majority of social games are board games or card games.As a rule, this also includes word games (like Scrabble), guessing games or charades.Board games range from pure games of chance (e.g. many dice games) to games of thought or skill (chess and Go, role-playing games or tag and hide and seek) to various party games such as spin the bottle and - with a centuries-long tradition - blind man ...

  9. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    The game's graphics have stayed largely the same with a 2D top-down perspective. Tibia predates many of the tropes popularized by World of Warcraft and is known for its depth, mysteries and secrets. The game is notable for its hardcore leveling curve with harsh death penalties. It still receives updates and is most popular in Poland and Brazil.