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On November 16, 2023, Unity announced that the next version of the engine would be called Unity 6, reverting to the previous version numbering convention. Unity 6 launched on October 17, 2024, with new features including new generative AI tools called Unity Muse and Unity Sentis.
Source code for the Commodore 64 version was uploaded to archive.org in 2021. [157] Half-Life 2: 2004 2003 Windows FPS: Valve: An alpha version of Half-Life 2 's source code was leaked in 2003, a year before the game's release. [158] A complete snapshot of the game from 2017 also became public in the 2020 Source Engine leak. [159] Halo Wars ...
Unity 2D showing the ability to run alongside different window managers and desktop environments. Initially Canonical maintained two discrete versions of Unity, which were visually almost indistinguishable but technically different. Unity is written as a plugin for Compiz [38] and uses an uncommon OpenGL toolkit called Nux. [3]
Assassin's Creed Unity is a 2014 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for PlayStation 4, Windows, and Xbox One, and in December 2020 for Stadia. [1] It is the eighth major installment in the Assassin's Creed series, and the successor to 2013's Assassin's Creed IV: Black Flag.
Flashpoint Archive (formerly BlueMaxima's Flashpoint) is an archival and preservation project that allows browser games, web animations and other general rich web applications to be played in a secure format, after all major browsers removed native support for NPAPI/PPAPI plugins in the mid-to-late 2010s as well as the plugins' deprecation.
Code Co-op [open, proprietary] – (discontinued) peer-to-peer version control system (can use e-mail for synchronization) Configuration Management Version Control (CMVC) [proprietary, client-server] – version control system, no longer available; GNU arch [open, distributed] – A very early system; deprecated since 2009 in favor of Bazaar
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Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.