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  2. Problem Video Game Playing Questionnaire - Wikipedia

    en.wikipedia.org/wiki/Problem_Video_Game_Playing...

    Also, the PVP and three other instruments demonstrated a single-factor structure with the factor termed "addiction". The authors concluded that "on the basis of available evidence, this review suggests that the Problem Video Game Playing scale may provide the best overall measure of Internet Use Disorder". [6]

  3. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction is a broader concept than internet gaming addiction, but most video game addiction is associated with internet gaming. APA suggests, like Khan, [14] the effects (or symptoms) of video game addiction may be similar to those of other proposed psychological addictions.

  4. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  5. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  6. Computer addiction - Wikipedia

    en.wikipedia.org/wiki/Computer_addiction

    Gaming addiction: a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. [11] Video game addiction may present itself as compulsive gaming, social isolation , mood swings , diminished imagination , and hyper-focus on in-game achievements ...

  7. Anti-Addiction System for Online Games - Wikipedia

    en.wikipedia.org/wiki/Anti-Addiction_System_for...

    The Anti-Addiction System for Online Games is a system developed in accordance with the Standard for Anti-Addiction System for Online Games issued by the General Administration of Press and Publication (GAPP) of the People's Republic of China, which was implemented in 2007, with the aim of restricting minors to prevent them from becoming addicted to online games for a long period of time.

  8. Teen dies after playing video games for 22 days straight - AOL

    www.aol.com/news/2015-09-03-teen-dies-after...

    A 17-year-old boy died after reportedly playing an online computer game for 22 days straight. The young man had broken his leg and was bored at home, using video games to pass the time. The teen ...

  9. Abiotic component - Wikipedia

    en.wikipedia.org/wiki/Abiotic_component

    Humans can make or change abiotic factors in a species' environment. For instance, fertilizers can affect a snail's habitat, or the greenhouse gases which humans utilize can change marine pH levels. Abiotic components include physical conditions and non-living resources that affect living organisms in terms of growth, maintenance, and ...