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Retroactive continuity, or retcon for short, is a literary device in which facts in the world of a fictional work that have been established through the narrative itself are adjusted, ignored, supplemented, or contradicted by a subsequently published work that recontextualizes or breaks continuity with the former. [2]
Antenarrative is the process by which retrospective narrative is linked to living story.For example, antenarrative bets on the future, which are things one imagines may come into being even if that imagination is not fully formed, draw on aspects of the past, those experiences someone has lived through, to form a coherent narrative, a telling with a beginning middle and end.
Chekhov's gun (or Chekhov's rifle; Russian: Чеховское ружьё) is a narrative principle that states that every element in a story must be necessary and irrelevant elements should be removed. For example, if a writer features a gun in a story, there must be a reason for it, such as it being fired some time later in the plot.
Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line.
Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.
Story structure or narrative structure is the recognizable or comprehensible way in which a narrative's different elements are unified, including in a particularly chosen order and sometimes specifically referring to the ordering of the plot: the narrative series of events, though this can vary based on culture.
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One example of a multi-level narrative structure is Joseph Conrad's novella Heart of Darkness, which has a double framework: an unidentified "I" (first person singular) narrator relates a boating trip during which another character, Marlow, uses the first person to tell a story that comprises the majority of the work.