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A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.
Believing that philosophical puzzles about colour can only be resolved through attention to the language games involved, Wittgenstein considers Goethe's propositions in the Theory of Colours, and the observations of Philipp Otto Runge in an attempt to clarify the use of language about colour. [2]
Lectures and Conversations on Aesthetics, Psychology, and Religious Belief (German: Vorlesungen und Gespräche über Ästhetik, Psychoanalyse und religiösen Glauben) is a series of notes transcribed by Yorick Smythies, Rush Rhees, and James Taylor from assorted lectures by Ludwig Wittgenstein, and published in 1966. [1]
For example, the "understanding" of a language may come about by the "drilling" of the association between the word "yellow" and a yellow-patch; or it may involve learning rules, like rules used in the game of chess. Moreover, Wittgenstein doesn't think that humans use language mechanically, as if following a calculus.
[7] Ludwig Wittgenstein, an associate of Russell, was one of the progenitors of the linguistic turn. This follows from his ideas in his Tractatus Logico-Philosophicus that philosophical problems arise from a misunderstanding of the logic of language, and from his remarks on language games in his later work. [8]
The private language being considered is not simply a language in fact understood by one person, but a language that in principle can only be understood by one person. So the last speaker of a dying language would not be speaking a private language, since the language remains in principle learnable.
English Grammar Game Find Verb, Noun. Language Games A long summary on language games, including descriptions of many games, and an extensive bibliography. Language Games - Part 2 A follow-up summary with additional descriptions and bibliography. Nevbosh — a language game used by J. R. R. Tolkien, the inventor of Quenya and Sindarin Elvish ...
While much of his work was concerned with rescuing Wittgenstein from what he took to be misreadings, his own philosophy involved a shift of emphasis from the problems that preoccupied Oxford style ‘linguistic’ philosophy, towards justifying and explaining 'forms of life' in terms of consistent language games.