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  2. Language game (philosophy) - Wikipedia

    en.wikipedia.org/wiki/Language_game_(philosophy)

    A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.

  3. Remarks on Colour - Wikipedia

    en.wikipedia.org/wiki/Remarks_on_Colour

    Believing that philosophical puzzles about colour can only be resolved through attention to the language games involved, Wittgenstein considers Goethe's propositions in the Theory of Colours, and the observations of Philipp Otto Runge in an attempt to clarify the use of language about colour. [2]

  4. Lectures and Conversations on Aesthetics, Psychology, and ...

    en.wikipedia.org/wiki/Lectures_and_Conversations...

    Lectures and Conversations on Aesthetics, Psychology, and Religious Belief (German: Vorlesungen und Gespräche über Ästhetik, Psychoanalyse und religiösen Glauben) is a series of notes transcribed by Yorick Smythies, Rush Rhees, and James Taylor from assorted lectures by Ludwig Wittgenstein, and published in 1966. [1]

  5. Blue and Brown Books - Wikipedia

    en.wikipedia.org/wiki/Blue_and_Brown_Books

    For example, the "understanding" of a language may come about by the "drilling" of the association between the word "yellow" and a yellow-patch; or it may involve learning rules, like rules used in the game of chess. Moreover, Wittgenstein doesn't think that humans use language mechanically, as if following a calculus.

  6. Linguistic turn - Wikipedia

    en.wikipedia.org/wiki/Linguistic_turn

    [7] Ludwig Wittgenstein, an associate of Russell, was one of the progenitors of the linguistic turn. This follows from his ideas in his Tractatus Logico-Philosophicus that philosophical problems arise from a misunderstanding of the logic of language, and from his remarks on language games in his later work. [8]

  7. Private language argument - Wikipedia

    en.wikipedia.org/wiki/Private_language_argument

    The private language being considered is not simply a language in fact understood by one person, but a language that in principle can only be understood by one person. So the last speaker of a dying language would not be speaking a private language, since the language remains in principle learnable.

  8. Language game - Wikipedia

    en.wikipedia.org/wiki/Language_game

    English Grammar Game Find Verb, Noun. Language Games A long summary on language games, including descriptions of many games, and an extensive bibliography. Language Games - Part 2 A follow-up summary with additional descriptions and bibliography. Nevbosh — a language game used by J. R. R. Tolkien, the inventor of Quenya and Sindarin Elvish ...

  9. Peter Winch - Wikipedia

    en.wikipedia.org/wiki/Peter_Winch

    While much of his work was concerned with rescuing Wittgenstein from what he took to be misreadings, his own philosophy involved a shift of emphasis from the problems that preoccupied Oxford style ‘linguistic’ philosophy, towards justifying and explaining 'forms of life' in terms of consistent language games.