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This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games for related lists. This list has been split into multiple pages. It contains 2,235 games. Please use the Table of Contents to browse it. List of Amiga games A to H. List of Amiga games I to O. List of Amiga games P to Z
Lemmings is a puzzle-strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.
The levels were also made available for Microsoft Windows, Game Boy Color, and PlayStation, included with their versions of Lemmings. The Sega Genesis version of Lemmings includes some of the Oh No! More Lemmings levels, but they were redesigned using the original game's graphics and were given different names.
All New World of Lemmings represents the lemmings with larger graphics than in previous Lemmings games, and introduced enemies and an alternative way of giving lemmings skills. The game has a total of 90 levels, 30 for each tribe. Like in the previous game, the lemmings saved in one level are the ones left for the next one.
Amiga software presents a complete graphical interface, following Amiga WYSIWYG "desktop paradigm" and native AmigaOS interface guidelines; that is to say, the software is mouse-driven and presents also pull-down "menus" and "dialogue windows". AmigaOS maintained a text-based shell allowing software to present a text-based GUI, or a "command line".
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Unlike in Lemmings, Troddlers places the player in control of a character on the screen, thus adding some platforming elements to the game. One of the game's distinguishing features is the ability to magically place and erase building blocks, like in Solomon's Key.
Clever programming (a library named Janus, after the two-faced Roman god of doorways) made it possible to run PC software in an Amiga window without use of emulation. At the introduction of the Sidecar the crowd was stunned to see the MS-DOS version of Microsoft Flight Simulator running at full speed in an Amiga window on the Workbench.