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  2. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Lite is a free version of the game with advertisements and gameplay restrictions. Geometry Dash Lite includes only main levels 1-19, all tower levels, and a few selected levels that are either Featured, Daily, weekly or Event levels but does not offer the option to create levels or play most player-made levels. It also has a ...

  3. Vertical and horizontal - Wikipedia

    en.wikipedia.org/wiki/Vertical_and_horizontal

    Through any point P in the plane, there is one and only one vertical line within the plane and one and only one horizontal line within the plane. This symmetry breaks down as one moves to the three-dimensional case. A vertical line is any line parallel to the vertical direction. A horizontal line is any line normal to a vertical line.

  4. Line (graphics) - Wikipedia

    en.wikipedia.org/wiki/Line_(graphics)

    Another use of line in graphics is the ability to help suggest a tone or feeling in a work. Vertical lines can be used to create a sense of strength or stability. An example of this could be a row of trees in a picture creating a series of vertical lines. Horizontal lines can be used to create a feeling of calm, peace or passiveness.

  5. Vertical and horizontal bundles - Wikipedia

    en.wikipedia.org/wiki/Vertical_and_horizontal...

    Vertical and horizontal subspaces for the Möbius strip. The Möbius strip is a line bundle over the circle, and the circle can be pictured as the middle ring of the strip. . At each point on the strip, the projection map projects it towards the middle ring, and the fiber is perpendicular to the middle ri

  6. Arrangement of lines - Wikipedia

    en.wikipedia.org/wiki/Arrangement_of_lines

    In geometry, an arrangement of lines is the subdivision of the Euclidean plane formed by a finite set of lines. An arrangement consists of bounded and unbounded convex polygons , the cells of the arrangement, line segments and rays , the edges of the arrangement, and points where two or more lines cross, the vertices of the arrangement.

  7. Sweep line algorithm - Wikipedia

    en.wikipedia.org/wiki/Sweep_line_algorithm

    Animation of Fortune's algorithm, a sweep line technique for constructing Voronoi diagrams. In computational geometry, a sweep line algorithm or plane sweep algorithm is an algorithmic paradigm that uses a conceptual sweep line or sweep surface to solve various problems in Euclidean space. It is one of the critical techniques in computational ...

  8. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    For example, lines traced from the eye point at 45° to the picture plane intersect the latter along a circle whose radius is the distance of the eye point from the plane, thus tracing that circle aids the construction of all the vanishing points of 45° lines; in particular, the intersection of that circle with the horizon line consists of two ...

  9. Curvilinear perspective - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_perspective

    Curvilinear barrel distortion Curvilinear pincushion distortion. Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear" [citation needed]).