enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Viewing angle - Wikipedia

    en.wikipedia.org/wiki/Viewing_angle

    The viewing angle is measured from one direction to the opposite, giving a maximum of 180° for a flat, one-sided screen. A display may exhibit different behavior in horizontal and vertical axes, requiring users and manufacturers to specify maximum usable viewing angles in both directions.

  3. Articulating screen - Wikipedia

    en.wikipedia.org/wiki/Articulating_screen

    The articulating screen is known under different other names such as flip-out screen, flip screen, adjustable screen, articulated screen, or hinged screen. According to the way it moves, there are five main types: The display moves around one axis, so that it only tilts. It is called tilting screen or tiltable screen.

  4. Surface Go - Wikipedia

    en.wikipedia.org/wiki/Surface_Go

    The screen is a 3:2 optically-bonded PixelSense 1800 × 1200 display with a density of 217 PPI and a full 180 degree viewing angle. The Surface Go starts at US$399 and does not include a Type Cover or Surface Pen , which must be purchased separately.

  5. Flexible display - Wikipedia

    en.wikipedia.org/wiki/Flexible_display

    Displays are tracked in 3D to allow multidisplay operations, such as collate to enlarge the display space, or pointing with one display onto another to pull open a document file. In April 2013 in Paris, the Human Media Lab, in collaboration with Plastic Logic, unveiled the world's first actuated flexible smartphone prototype, MorePhone. [ 25 ]

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  7. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Pixel aspect ratio (PAR) The horizontal to vertical ratio of each pixel. Storage aspect ratio (SAR) The horizontal to vertical ratio of solely the number of pixels in each direction.

  8. 180-degree rule - Wikipedia

    en.wikipedia.org/wiki/180-degree_rule

    In filmmaking, the 180-degree rule [1] is a basic guideline regarding the on-screen spatial relationship between a character and another character or object within a scene. The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second ...

  9. Room-scale - Wikipedia

    en.wikipedia.org/wiki/Room-scale

    The Oculus Rift VR system was introduced primarily for front facing 180 degree experiences. However, Oculus now supports two sensor diagonal placement roomscale or users can purchase a third sensor to enable more robust room-scale tracking, [ 5 ]