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In filmmaking, the 180-degree rule [1] is a basic guideline regarding the on-screen spatial relationship between a character and another character or object within a scene. The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second ...
The viewing angle is measured from one direction to the opposite, giving a maximum of 180° for a flat, one-sided screen. A display may exhibit different behavior in horizontal and vertical axes, requiring users and manufacturers to specify maximum usable viewing angles in both directions.
The viewing cone refers to the effective viewing directions of an LCD display, as seen from the eye. This collection of angles resembles a cone. The concept has been introduced as an international standard ISO 13406-2, which defines it as the range of viewing directions that can safely be used for the intended task without "reduced visual performance".
Open the window you want to resize or move. Click and drag the outside border of the window to modify its size. Click and drag the top bar of the window to reposition it on your screen. To save or reset your adjustments, click Window | Save Window Size and Position or Reset all Window Sizes and Positions.
The articulating screen is known under different other names such as flip-out screen, flip screen, adjustable screen, articulated screen, or hinged screen. According to the way it moves, there are five main types: The display moves around one axis, so that it only tilts. It is called tilting screen or tiltable screen.
This can go as far as making characters that move left-to-right good, and characters moving right-to-left evil. [2] As an example of screen direction in use, if an actor is shown in one shot walking from screen left to screen right and then is shown in the next shot to be moving in the opposite direction (screen right to screen left), the ...
Make web pages easy to read for you! With simple keyboard shortcuts, you can zoom in or out to make text larger or smaller. In an instant, these commands improve the readability of the content you're viewing.
90 degrees FOV in a video game. The field of view is usually given as an angle for the horizontal or vertical component of the FOV. A larger angle indicates a larger field of view. However, depending on the FOV scaling method used by the game, it may only affect the horizontal or the vertical component of the field of view.