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Once the bot has been approved and given its bot flag permission, one can add "bot=True" to the API call - see mw:API:Edit#Parameters in order to hide the bot's edits in Special:RecentChanges. In Python, using either mwclient or wikitools, then adding bot=True to the edit/save command will set the edit as a bot edit - e.g. PageObject.edit(text ...
A few hundred stubs created by the two users I mentioned in the linked WikiProject:Croatia discussion definitely contain less information than my bot can add, and were all kept. Let me ping @Joy to see if he can help push this through... somewhere. I don't have time for endless opinionated discussions myself, I'm afraid.
In video games, a bot or drone is a type of artificial intelligence (AI)–based expert system software that plays a video game in the place of a human. Bots are used in a variety of video game genres for a variety of tasks: a bot written for a first-person shooter (FPS) works differently from one written for a massively multiplayer online role-playing game (MMORPG).
The central component of any game, from a programming standpoint, is the game loop. The game loop allows the game to run smoothly regardless of a user's input or lack thereof. Most traditional software programs respond to user input and do nothing without it. For example, a word processor formats words and text as a user types. If the user ...
This class of status code indicates the client must take additional action to complete the request. Many of these status codes are used in URL redirection. [2]A user agent may carry out the additional action with no user interaction only if the method used in the second request is GET or HEAD.
An Auth-Code, [1] [2] also known as an EPP code, authorization code, transfer code, [3] or Auth-Info Code, [1] is a generated passcode required to transfer an Internet domain name between domain registrars; the code is intended to indicate that the domain name owner has authorized the transfer. [2]
OAuth is unrelated to OATH, which is a reference architecture for authentication, not a standard for authorization. However, OAuth is directly related to OpenID Connect (OIDC), since OIDC is an authentication layer built on top of OAuth 2.0. OAuth is also unrelated to XACML, which is an authorization policy standard. OAuth can be used in ...
In the context of an HTTP transaction, basic access authentication is a method for an HTTP user agent (e.g. a web browser) to provide a user name and password when making a request. In basic HTTP authentication, a request contains a header field in the form of Authorization: Basic <credentials> , where <credentials> is the Base64 encoding of ID ...