Search results
Results from the WOW.Com Content Network
Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent.
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. . Typical effects include queueing delay, packet loss or the blocking of new connectio
When a packet is lost, rather than losing an entire set of data, small portions of several sets will be gone. At the receiving end, the message is then deinterleaved to reveal the original message with minimal loss. Transmission without interleaving:
In computer networking, packet delay variation (PDV) is the difference in end-to-end one-way delay between selected packets in a flow with any lost packets being ignored. [1] The effect is sometimes referred to as packet jitter , although the definition is an imprecise fit.
Reliable Data Transfer is a topic in computer networking concerning the transfer of data across unreliable channels. Unreliability is one of the drawbacks of packet switched networks such as the modern internet, as packet loss can occur for a variety of reasons, and delivery of packets is not guaranteed to happen in the order that the packets were sent.
The primary function of RTCP is to provide feedback on the quality of service (QoS) in media distribution by periodically sending statistics information such as transmitted octet and packet counts, packet loss, packet delay variation, and round-trip delay time to participants in a streaming multimedia session.
IP fragmentation can cause excessive retransmissions when fragments encounter packet loss and reliable protocols such as TCP must retransmit all of the fragments in order to recover from the loss of a single fragment. [5] Thus, senders typically use two approaches to decide the size of IP packets to send over the network.
RPL [1] (Routing Protocol for Low-Power and Lossy Networks) is a routing protocol for wireless networks with low power consumption and generally susceptible to packet loss. It is a proactive protocol based on distance vectors and operates on IEEE 802.15.4 , [ 2 ] optimized for multi-hop and many-to-one communication, but also supports one-to ...