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A hodograph is a diagram that gives a vectorial visual representation of the movement of a body or a fluid. It is the locus of one end of a variable vector, with the other end fixed. [1] The position of any plotted data on such a diagram is proportional to the velocity of the moving particle. [2] It is also called a velocity diagram.
Each point of a world line is an event that can be labeled with the time and the spatial position of the object at that time. For example, the orbit of the Earth in space is approximately a circle, a three-dimensional (closed) curve in space: the Earth returns every year to the same point in space relative to the sun. However, it arrives there ...
A spacetime diagram is a graphical illustration ... the plotted object moves away from the origin at a positive constant velocity (1.66 m/s) for 6 seconds, halts for ...
The velocity structure of the Earth. The red line is the P-wave velocity, the blue line is the S-wave velocity, and the green line density. (Data was adopted from the RockHound Python library.) Seismic velocity structure is the distribution and variation of seismic wave speeds within Earth's and other planetary bodies' subsurface.
The angular velocity for the Earth is related to the circumferential surface velocity (2 × pi radians per day = 40,075 km per day at the equator). The observed apparent rotation of the pendulum has an angular velocity (e.g., for the set of points at the end of the pendulum swing).
Orbital position vector, orbital velocity vector, other orbital elements. In astrodynamics and celestial dynamics, the orbital state vectors (sometimes state vectors) of an orbit are Cartesian vectors of position and velocity that together with their time () uniquely determine the trajectory of the orbiting body in space.
In terms of a displacement-time (x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the slope of the tangent line to the curve at any point, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.
A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of the Earth. While this is true of any map, these distortions reach extremes in a world map.