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  2. Template:Time interval - Wikipedia

    en.wikipedia.org/wiki/Template:Time_interval

    Each date can include an era or a time, and a variety of formats are accepted. Examples of valid dates are: 1900-02-01 1900-2-1 1900-02-01 14:45 1 FEB 1900 February 1, 1900 February 1 1900 14:45 2:45 pm February 1 1900 1 February 1900 2:45 p.m. BC 1 Feb 120. Examples: {{time interval|1 Jan 2001|March 4, 2002}} → 1 year, 2 months and 3 days

  3. Calendrical calculation - Wikipedia

    en.wikipedia.org/wiki/Calendrical_calculation

    The number of days between two dates, which is simply the difference in their Julian day numbers. The dates of moveable holidays, like Christian Easter (the calculation is known as Computus) followed up by Ascension Thursday and Pentecost or Advent Sundays, or the Jewish Passover, for a given year. Converting a date between different calendars.

  4. Determination of the day of the week - Wikipedia

    en.wikipedia.org/wiki/Determination_of_the_day...

    The basic approach of nearly all of the methods to calculate the day of the week begins by starting from an "anchor date": a known pair (such as 1 January 1800 as a Wednesday), determining the number of days between the known day and the day that you are trying to determine, and using arithmetic modulo 7 to find a new numerical day of the week.

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    In Scratch 1.4, an *.sb file was the file format used to store projects. [67] An *.sb file is divided into four sections: "header", this 10-byte header contains the ASCII string "ScratchV02" in versions higher than Scratch 1.2, and "ScratchV01" in Scratch 1.2 and below "infoSize", encodes the length of the project's infoObjects.

  7. Calculator - Wikipedia

    en.wikipedia.org/wiki/Calculator

    The arrangement of digits on calculator and other numeric keypads with the 7-8-9 keys two rows above the 1-2-3 keys is derived from calculators and cash registers. It is notably different from the layout of telephone Touch-Tone keypads which have the 1 - 2 - 3 keys on top and 7 - 8 - 9 keys on the third row.

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  9. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.