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In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
The book also contains marginalia by Mordenkainen, a wizard originally created by Gary Gygax for his World of Greyhawk campaign. [1] [2] The book expands on existing setting and background information for the main setting of the game. [3] Chapter 1: The Blood War 8 new Tiefling subraces; Lords of the Nine and other devil lore
This book was released on November 15, 2016. An exclusive edition with an alternate art cover by Hydro74 was pre-released to select game shops early in November 2016. [5] [6] The book was also released as a digital product through the following Wizards of the Coast licensees: D&D Beyond, Fantasy Grounds, and Roll20. [2]
The book expands on game elements for the 5th edition, such as: Two new races — satyr and Leonin (a feline race from Magic: the Gathering) [5] Three reprinted races — centaur, minotaur (from Guildmasters' Guide to Ravnica), and Triton (an updated version from Volo’s Guide to Monsters) [5]
This usually resulted in each skill covering a broader range of activities, though some skills were removed entirely, such as profession and craft. The skill rank system was also removed, each skill being instead trained or untrained , with a constant bonus given to any trained skill along with a bonus based on the character's level.
The barbarian is based on Robert E. Howard's Conan the Barbarian, Gardner Fox's Kothar and to a lesser extent Fritz Lieber's Fafhrd. [1] An illustration of a barbarian appeared already in the original publication of the original 1974 Dungeons & Dragons set, drawing inspiration from a panel depicting Nick Fury in Strange Tales.
A displacer beast is a magical six-legged black panther-like feline with a pair of tentacles growing from its shoulders; the beast has an innate "displacement" ability, causing it appear to be several feet away from its actual location.
PC1 Tall Tales of the Wee Folk was written by John Nephew and published by TSR in 1989 as a sixty-four page book with an outer folder. [1] The package also includes a thirty-two page adventure booklet, and features editing by Gary L. Thomas, a cover illustration by Keith Parkinson, and interior illustrations by Valerie Valusek.