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Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.
Giga-updates per second (GUPS) is a measure of computer performance. GUPS is a measurement of how frequently a computer can issue updates to randomly generated RAM locations. GUPS measurements stress the latency and especially bandwidth capabilities of a machine.
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
FPS engine Amazon Lumberyard: C++: 2015 Lua: ... High-performance, cross-platform, with authoring tools and asset store ... Intentionally limited specifications ...
The Valorant Champions Tour (VCT) is a global competitive esports tournament series for the video game Valorant organised by Riot Games, the game's developers. The series runs multiple events throughout each season, culminating in Valorant Champions, the top-level event of the tour. The VCT was announced in 2020, with its inaugural season ...
low% Finishing or completing the end objectives of the game while having the lowest possible score/using the least number of items. [98] LTE Abbreviation for Limited Time Event. An event that requires players to complete a set of goals within a deadline to obtain a reward. Prizes often range from exclusive characters and skin s, to items and ...
The HEVC standard defines thirteen levels. [1] [2] A level is a set of constraints for a bitstream.[1] [2] For levels below level 4 only the Main tier is allowed.[1] [2] A decoder that conforms to a given tier/level is required to be capable of decoding all bitstreams that are encoded for that tier/level and for all lower tiers/levels.