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This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
This glossary of chess problems explains commonly used terms in chess problems, in alphabetical order. For a list of unorthodox pieces used in chess problems, see Fairy chess piece ; for a list of terms used in chess is general, see Glossary of chess ; for a list of chess-related games, see List of chess variants .
In chess and other chess-like games, a tempo (from Italian: tempo, lit. 'time') is a "turn" or single move (a half-move or ply made either by White or Black). When a player achieves a desired result in one fewer move, the player is said to "gain a tempo"; conversely, when a player takes one more move than necessary, the player is said to "lose a tempo".
A pawn storm, sometimes called a pawn avalanche, [1] is a chess tactic in which several pawns are moved in rapid succession toward the opponent's defenses. [2] A pawn storm usually involves adjacent pawns on the flank of the board, such as the queenside (a-, b-, and c-files) or the kingside (f-, g-, and h-files).
This is a list of chess openings that are gambits. The gambits are organized into sections by the parent chess opening, giving the gambit name, ECO code, and defining moves in algebraic chess notation .
Originally the term was used interchangeably with the term Zugpflicht 'obligation to make a move' as a general game rule. Games like chess and checkers have "zugzwang" (or "zugpflicht"): a player must always make a move on their turn even if this is to their disadvantage. Over time, the term became especially associated with chess.
There are other symbols used by various chess engines and publications, such as Chess Informant and Encyclopaedia of Chess Openings, when annotating moves or describing positions. [8] Many of the symbols now have Unicode encodings, but quite a few still require a special chess font with appropriated characters.
In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession.