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  2. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    On January 17, 2010, Box 2D moved the project to Google Code for hosting. [5] On July 12, 2015, hosting was moved again, this time to GitHub. [6] On March 6, 2008, version 2.0 was launched, introducing continuous collision detection and revamping the API.

  3. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet.

  4. Greenfoot - Wikipedia

    en.wikipedia.org/wiki/Greenfoot

    The world and actors are represented by Java objects and defined by Java classes. Greenfoot offers methods to easily program these actors, including method for movement, rotation, changes of appearance, collision detection, etc. Programming in Greenfoot at its most basic consists of subclassing two built-in classes, World and Actor. An instance ...

  5. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    In the context of collision detection this means that the time complexity of the collision detection is proportional to the number of objects that are close to each other. An early example of that is the I-COLLIDE [ 5 ] where the number of required narrow phase collision tests was O ( n + m ) {\displaystyle O(n+m)} where n {\displaystyle n} is ...

  6. Sweep and prune - Wikipedia

    en.wikipedia.org/wiki/Sweep_and_prune

    In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of arbitrary axes.

  7. Minkowski Portal Refinement - Wikipedia

    en.wikipedia.org/wiki/Minkowski_Portal_Refinement

    The Minkowski Portal Refinement collision detection algorithm is a technique for determining whether two convex shapes overlap. The algorithm was created by Gary Snethen in 2006 and was first published in Game Programming Gems 7.

  8. Android software development - Wikipedia

    en.wikipedia.org/wiki/Android_software_development

    The Android software development kit (SDK) includes a comprehensive set of development tools. The Android SDK Platform Tools are a separately downloadable subset of the full SDK, consisting of command-line tools such as adb and fastboot. [4] The Android Debug Bridge (ADB) is a tool to run commands on a connected Android device.

  9. Carrier-sense multiple access with collision detection

    en.wikipedia.org/wiki/Carrier-sense_multiple...

    A local collision is a collision that occurs at the NIC, as opposed to on the wire. A NIC cannot detect local collisions without attempting to send information. On UTP cable, a local collision is detected on the local segment only when a station detects a signal on the RX pair at the same time it is sending on the TX pair. Since the two signals ...