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  2. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    A heuristic device is used when an entity X exists to enable understanding of, or knowledge concerning, some other entity Y. A good example is a model that, as it is never identical with what it models, is a heuristic device to enable understanding of what it models. Stories, metaphors, etc., can also be termed heuristic in this sense.

  3. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

  4. Simulation heuristic - Wikipedia

    en.wikipedia.org/wiki/Simulation_heuristic

    The simulation heuristic is a psychological heuristic, or simplified mental strategy, according to which people determine the likelihood of an event based on how easy it is to picture the event mentally. Partially as a result, people experience more regret over outcomes that are easier to imagine, such as "near misses".

  5. Category:Heuristics - Wikipedia

    en.wikipedia.org/wiki/Category:Heuristics

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  6. Familiarity heuristic - Wikipedia

    en.wikipedia.org/wiki/Familiarity_heuristic

    In psychology, a heuristic is an easy-to-compute procedure or rule of thumb that people use when forming beliefs, judgments or decisions. The familiarity heuristic was developed based on the discovery of the availability heuristic by psychologists Amos Tversky and Daniel Kahneman; it happens when the familiar is favored over novel places, people, or things.

  7. Fast-and-frugal trees - Wikipedia

    en.wikipedia.org/wiki/Fast-and-frugal_trees

    Fast-and-frugal tree or matching heuristic [1] (in the study of decision-making) is a simple graphical structure that categorizes objects by asking one question at a time. These decision trees are used in a range of fields: psychology , artificial intelligence , and management science .

  8. Fluency heuristic - Wikipedia

    en.wikipedia.org/wiki/Fluency_heuristic

    Neural correlates of the fluency heuristic: Volz, Schooler, and von Cramon (2010) used functional magnetic resonance imaging to isolate fluency-heuristic-based judgments to map the use of fluency onto specific brain areas that might give a better understanding of the heuristic's underlying processes.

  9. Availability heuristic - Wikipedia

    en.wikipedia.org/wiki/Availability_heuristic

    Due to the availability heuristic, names that are more easily available are more likely to be recalled, and can thus alter judgments of probability. [31] Another example of the availability heuristic and exemplars would be seeing a shark in the ocean. Seeing a shark has a greater impact on an individual's memory than seeing a dolphin.