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A man recording a voice-over. Voice-over (also known as off-camera or off-stage commentary) is a production technique used in radio, television, filmmaking, theatre, and other media in which a descriptive or expository voice that is not part of the narrative (i.e., non-diegetic) accompanies the pictured or on-site presentation of events. [1]
The first is the so-called "voiceover" dubbing, typical of the Bulgarian television market, in which the voice-over is based on the back-camera technology of the 1970s, with the voice superimposed on the original phonogram. This inexpensive way of voice-over is preferred only because of its low cost.
Voice-over translation is an audiovisual translation [1] technique in which, unlike in dubbing, actor voices are recorded over the original audio track which can be heard in the background. This method of translation is most often used in documentaries and news reports to translate words of foreign-language interviewees in countries where ...
Dub localization is the practice of voice-over translation, in which voice actors alter a foreign-language film or television series. Voice-over translation is an audiovisual translation [ 6 ] technique, in which, unlike in Dub localization, actor voices are recorded over the original audio track, which can be heard in the background.
SOT is an acronym for the phrase sound on tape.It refers to any audio recorded on analog or digital video formats. It is used in scriptwriting for television productions and filmmaking to indicate the portions of the production that will use room tone or other audio from the time of recording, as opposed to audio recorded later (studio voice-over, Foley, etc.).
Multimedia translation, also sometimes referred to as Audiovisual translation, is a specialized branch of translation which deals with the transfer of multimodal and multimedial texts into another language and/or culture.
Film theory is a set of scholarly approaches within the academic discipline of film or cinema studies that began in the 1920s by questioning the formal essential attributes of motion pictures; [1] and that now provides conceptual frameworks for understanding film's relationship to reality, the other arts, individual viewers, and society at large. [2]
Sound design for video games requires proficient knowledge of audio recording and editing using a digital audio workstation, and an understanding of game audio integration using audio engine software, audio authoring tools, or middleware to integrate audio into the game engine. Audio middleware is a third-party toolset that sits between the ...