enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Windows legacy audio components - Wikipedia

    en.wikipedia.org/wiki/Windows_legacy_audio...

    In Windows XP, for example, the usage of DirectSound (which Winamp uses by default) with a hardware mixer is a way to bypass KMixer. [9] KMixer was removed in Windows Vista. It is replaced by the user-mode WASAPI (Windows Audio Session API) Audio Engine which is part of the revamped audio architecture.

  3. XAudio2 - Wikipedia

    en.wikipedia.org/wiki/XAudio2

    XAudio2 operates through the XAudio API on the Xbox 360, through DirectSound on Windows XP, and through the low-level audio mixer WASAPI on Windows Vista and higher. The RTM release of the XAudio2 library is included in the March 2008 DirectX SDK , [ 6 ] enabling a programmer with Visual Studio to use XAudio2 in a Windows, Xbox 360 and Windows ...

  4. DirectSound - Wikipedia

    en.wikipedia.org/wiki/DirectSound

    DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2. It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams.

  5. PortAudio - Wikipedia

    en.wikipedia.org/wiki/PortAudio

    PortAudio supports Core Audio, ALSA, and MME, DirectSound, ASIO and WASAPI on Windows. Like other libraries whose primary goal is portability, PortAudio is written in the C programming language. It has also been implemented in the languages PureBasic and Lazarus/Free Pascal.

  6. Technical features new to Windows Vista - Wikipedia

    en.wikipedia.org/wiki/Technical_features_new_to...

    DirectSound and MME are emulated as Session instances rather than being directly connected to the audio driver. This does have the effect of preventing DirectSound from being hardware-accelerated, and completely removes support for DirectSound3D and EAX extensions , [ 4 ] however APIs such as ASIO and OpenAL are not affected.

  7. AIMP - Wikipedia

    en.wikipedia.org/wiki/AIMP

    It supports the DirectSound, ASIO and WASAPI audio interfaces, and it uses 32-bit audio processing for its 18-band equalizer and built-in sound effects (Reverb, Flanger, Chorus, Pitch, Tempo, Echo, Speed, Bass, Enhancer, Voice Remover). AIMP can store the currently played media file in RAM, up to 250 MB, ensuring smooth playback.

  8. Talk:DirectSound - Wikipedia

    en.wikipedia.org/wiki/Talk:DirectSound

    Was: "DirectSound is a library of objects for recording and playing sounds with very low latency, and for allowing your game a high level of control over the sound pipeline. It also includes a system for 3D sounds (playing the sound in such a way that it seems to come from a specific direction) and a system for applying effects to sounds (like ...

  9. Cross-platform Audio Creation Tool - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_Audio...

    Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK. [1] It is a high-level audio library for authoring/playing audio that is written to use Xaudio on the Xbox, DirectSound on Windows XP, and the new audio stack on Windows Vista and Windows 7.