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Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.
Loot Crate also operated a Loot Anime box with anime-related items. [10] In January 2016, Loot Crate announced a Loot Gaming subscription option with boxes containing video game–related content. [11] The company said that the gaming-themed boxes will likely lead to more game-specific cases like the ones for Mass Effect and Fallout 4. [10]
The introduction of the Arms Deal update to Counter-Strike: Global Offensive in August 2013 added cosmetic items termed "skins" into the PC versions of the game. The developers had considered other types of customization drops for the game before coming to weapon skins; they had ruled out on player skins, since Global Offensive is a first-person shooter and the player would not see their ...
Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first and the original default skin available for players of contemporary versions of Minecraft.
The gacha concept expanded out into loot boxes through the Chinese game ZT Online, and in Western games like FIFA 09 and Team Fortress 2 in the early 2010s; players would earn loot boxes through in-game actions, or which could be purchased through real-world funds, and when opened would contain a variety of items, randomly selected based on ...
The British teen drama Skins follows the lives of a group of teenagers in Bristol, southwest England, through the two years of sixth form.Its controversial story-lines have explored issues like dysfunctional families, mental illness (such as depression, eating disorders, post-traumatic stress disorder, and bipolar disorder), adolescent sexuality, gender, substance abuse, death, and bullying.
In many cultures, jewellery is used as a temporary body modifier; in some cases, with hooks or other objects being placed into the recipient's skin. Although this procedure is often carried out by tribal or semi-tribal groups, often acting under a trance during religious ceremonies, this practice has seeped into western culture.
The Tosefta speaks of oil and wine also being stored in skin bottles. [5] The Bedouins of the Negev would occasionally store clarified butter (samen) and olive-oil in special skins called عُكة (ʿukkah). [6] Their volume would be between 15 and 25 L (4 and 6.5 US gallons; 3.5 and 5.5 imperial gallons).