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A golf simulator allows golf to be played on a graphically or photographically simulated driving range or golf course, usually in an indoor setting. It is a technical system used by some golfers to continue their sport regardless of weather and time of day in a converted premises.
There exists a number of types research driving simulators, with a wide range of capabilities. The most complex, like the National Advanced Driving Simulator, have a full-sized vehicle body, with six-axis movement and 360-degree visual displays. On the other end of the range are simple desktop simulators that are often implemented using a ...
Topgolf International, Inc. is an American multinational sports entertainment company headquartered in Dallas, Texas.It is known for its eponymous golf-based driving range game, which includes electronically tracked golf balls and automatically scored drives.
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This definition includes a wide range of vehicles, including aircraft, spacecraft, boats, cars, trucks, motorcycles, and so on. [2] This definition includes many kinds of driving simulators, including both real and imaginary racing systems. It also includes a range of flight simulators, including civilian, military, and fantastical vehicles. [3]
In 1958 a flight simulator for the Comet 4 aircraft used a three-degrees-of-freedom hydraulic system. Simulator motion platforms today use 6 jacks ("Hexapods") giving all six degrees-of-freedom, the three rotations pitch, roll and yaw, plus the three translational movements heave (up and down), sway (sideways) and surge (longitudinal).
The Drivotrainer was an automobile driving simulator promoted by the Aetna Insurance Company and widely used in driver training classes. [1]As an automobile insurer since 1902, Aetna had a financial interest in promoting highway safety.
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
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