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In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
Iterators however can be used and defined explicitly. For any iterable sequence type or class, the built-in function iter() is used to create an iterator object. The iterator object can then be iterated with the next() function, which uses the __next__() method internally, which returns the next element in the container. (The previous statement ...
Object–relational mapping (ORM, O/RM, and O/R mapping tool) in computer science is a programming technique for converting data between a relational database and the memory (usually the heap) of an object-oriented programming language. This creates, in effect, a virtual object database that can be used from within the programming language.
The cursor's feature item provides access to each structure element. Descendants of class ITERATION_CURSOR can be created to handle specialized iteration algorithms. The types of objects that can be iterated across (my_list in the example) are based on classes that inherit from the library class ITERABLE.
Object–relational impedance mismatch is a set of difficulties going between data in relational data stores and data in domain-driven object models. Relational Database Management Systems (RDBMS) is the standard method for storing data in a dedicated database, while object-oriented (OO) programming is the default method for business-centric design in programming languages.
A resurrected object may be treated the same as other objects, or may be treated specially. In many languages, notably C#, Java, and Python (from Python 3.4), objects are only finalized once, to avoid the possibility of an object being repeatedly resurrected or even being indestructible; in C# objects with finalizers by default are only finalized once, but can be re-registered for finalization.
The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value.
Possibly the most common use is in-memory objects in a computer program written in an object-based language. Information systems can be modeled with objects representing their components and interfaces. [1]: 39 In the relational model of database management, aspects such as table and column may act as objects. [2]